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Drone Squad Commando
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Devlog
Fleet Expansion & Tactical UI Improvements
April 28, 2026
by
GUS|VFX
Drone Squad Commando continues to evolve toward a more complete tactical simulation experience, with a strong focus on player choice, mission clarity, and presentation quality. This update introduces...
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Navigation, Narrative & Training Systems Update
April 21, 2026
by
GUS|VFX
This update focuses on improving mission clarity, pilot training, and command-level feedback systems. Navigation Complexity – Town Zone Introduced additional rooftop structures, including cell and a...
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Camera Clamp Fix, Fire Boundaries & Narrative Kickoff
April 16, 2026
by
GUS|VFX
This week focused on gameplay stability, readability, and early narrative setup. Camera Fix Resolved a camera rotation issue where the view could flip over the drone. This was fixed by clamping the Sp...
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Navigation Improvements and AI Scatter System
April 14, 2026
by
GUS|VFX
Navigation Guidance Improvements Based on recent playtest feedback, we added light beacons / vertical light beams across the map to help guide the player toward key areas. These visual markers make it...
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Material Updates, Fire FX Improvements & Gameplay Fixes
April 07, 2026
by
GUS|VFX
Material Updates, Fire FX Improvements & Gameplay Fixes This week we focused on visual realism improvements, gameplay fixes, and polishing environmental details . Ground Material Improvements We revis...
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Fire System Optimization & Interactive Burning Materials
March 31, 2026
by
GUS|VFX
Performance Settings To help the game run reliably across different hardware configurations, we changed the latest build with lower default quality settings . The game now launches using Low / Medium...
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Fire Interaction & World Polish
March 26, 2026
by
GUS|VFX
Forest Zone – Burn System Integration Implemented burned material transitions for the forest zone Using Material Functions , based on the setup we prototyped in the test level Fire progression now i...
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Fire & Cinematic Updates
March 24, 2026
by
GUS|VFX
Environment & Atmosphere Added dynamic vegetation movement around the helicopter to simulate rotor wind Increased environment detail around the intro cinematic area Introduced flying embers from the v...
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Build Progress: Cinematics, Atmosphere & Gameplay Polish
March 17, 2026
by
GUS|VFX
🎬 New Cinematic Intro (Major Update) We’ve introduced a cinematic opening sequence to establish mood and context right from the start. The scene opens with a close-up of fireflies (Niagara partic...
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Level Progression Rework & Gameplay Focus
March 03, 2026
by
GUS|VFX
Level Progression Rework & Gameplay Focus After our latest playtesting session, I decided to simplify the Forest layout and focus more on clear progression and player learning. Forest – Learn the Co...
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Farmland Fire Maze & Heat Distortion
February 27, 2026
by
GUS|VFX
Dev Log Update – Farmland Fire Maze & Heat Distortion We’ve made some major adjustments to the fire progression and visual feedback system in Drone Squad Commando . New: Farmland Fire Maze Work in...
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Herd Rescue, Supply Drops & Fire Wall Progression
February 24, 2026
by
GUS|VFX
Herd Rescue, Supply Drops & Fire Wall Progression This past week was focused on level iteration, gameplay layering, and mission progression structure . We explored multiple map layouts and built a new...
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New Mission Update – Confined Forest Navigation Test
February 18, 2026
by
GUS|VFX
New Mission Update – Confined Forest Navigation Test This build introduces a new mission set in a more confined section of the forest. Unlike the previous open areas, this level is intentionally tig...
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Core Systems Update: Scoring, Zones, and Support Drones
February 10, 2026
by
GUS|VFX
Drone Squad Commando – Development Update We’ve made some big strides toward closing the core gameplay loop and setting the foundation for future systems. This update focuses on scoring, zone logi...
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AI Drone Navigation, Collision R&D & Early Multi-Drone Testing
February 06, 2026
by
GUS|VFX
AI Drone: Travel-to-Target on Command (R&D) 1. A large part of the past few days was spent designing, breaking, rebuilding, and refining how AI drones move toward a selected target on command. This in...
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Fire Progression UI, Zone Lockouts & New Rescue Targets
January 29, 2026
by
GUS|VFX
🔥 Update: Mission Progress Systems, Pocket Zones, New Pickups & Audio Pass 1. Zone Fire Progress UI (Forest / Farm / Town) Added a 3-bar Map Progress UI that shows how long each zone has left befor...
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Drone Range, Fire Spread & Game Loop
January 22, 2026
by
GUS|VFX
Latest Build – Development Updates Game Loop & Mission Flow (Iteration in Progress) Refined the core game loop around Agent Mode ↔ Drone Mode switching , signal range, battery life, and fire sprea...
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Revised Drone Controls and New Test Level
January 15, 2026
by
GUS|VFX
Capstone Pitch & Direction Update My teammate and I pitched our Capstone project to the class this week, and we received a huge amount of valuable feedback from both our classmates and the instructor...
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Controller First Pass - Agent to Drone switch
January 05, 2026
by
GUS|VFX
🕹️ First Playable Build – Controller & Core Systems Test This is the first-pass playable build of the project, focused on validating core controller inputs and basic gameplay systems before exp...
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