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Devlog
Drone Squad Commando
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Devlog
Level Progression Rework & Gameplay Focus
March 03, 2026
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GUS|VFX
Level Progression Rework & Gameplay Focus After our latest playtesting session, I decided to simplify the Forest layout and focus more on clear progression and player learning. Forest – Learn the Co...
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Farmland Fire Maze & Heat Distortion
February 27, 2026
by
GUS|VFX
Dev Log Update – Farmland Fire Maze & Heat Distortion We’ve made some major adjustments to the fire progression and visual feedback system in Drone Squad Commando . New: Farmland Fire Maze Work in...
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Herd Rescue, Supply Drops & Fire Wall Progression
February 24, 2026
by
GUS|VFX
Herd Rescue, Supply Drops & Fire Wall Progression This past week was focused on level iteration, gameplay layering, and mission progression structure . We explored multiple map layouts and built a new...
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New Mission Update – Confined Forest Navigation Test
February 18, 2026
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GUS|VFX
New Mission Update – Confined Forest Navigation Test This build introduces a new mission set in a more confined section of the forest. Unlike the previous open areas, this level is intentionally tig...
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Core Systems Update: Scoring, Zones, and Support Drones
February 10, 2026
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GUS|VFX
Drone Squad Commando – Development Update We’ve made some big strides toward closing the core gameplay loop and setting the foundation for future systems. This update focuses on scoring, zone logi...
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AI Drone Navigation, Collision R&D & Early Multi-Drone Testing
February 06, 2026
by
GUS|VFX
AI Drone: Travel-to-Target on Command (R&D) 1. A large part of the past few days was spent designing, breaking, rebuilding, and refining how AI drones move toward a selected target on command. This in...
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Fire Progression UI, Zone Lockouts & New Rescue Targets
January 29, 2026
by
GUS|VFX
🔥 Update: Mission Progress Systems, Pocket Zones, New Pickups & Audio Pass 1. Zone Fire Progress UI (Forest / Farm / Town) Added a 3-bar Map Progress UI that shows how long each zone has left befor...
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Drone Range, Fire Spread & Game Loop
January 22, 2026
by
GUS|VFX
Latest Build – Development Updates Game Loop & Mission Flow (Iteration in Progress) Refined the core game loop around Agent Mode ↔ Drone Mode switching , signal range, battery life, and fire sprea...
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Revised Drone Controls and New Test Level
January 15, 2026
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GUS|VFX
Capstone Pitch & Direction Update My teammate and I pitched our Capstone project to the class this week, and we received a huge amount of valuable feedback from both our classmates and the instructor...
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Controller First Pass - Agent to Drone switch
January 05, 2026
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GUS|VFX
🕹️ First Playable Build – Controller & Core Systems Test This is the first-pass playable build of the project, focused on validating core controller inputs and basic gameplay systems before exp...
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